UIDCC Wiki:Steel Soldier (Sub-Class genetics)

Project: Steel Soldier
Like all governments, the UIDCC attempted to increase the life span of humans who only volunteered in the colonization program. But this attempt was ill-fated but did give way to a more promising project, Project: Steel Soldier. The UIDCC Talus branch scientists found that it was fairly easy to manipulate genes of most humans, but not HMDB's as their DNA is too varied and diffrent from humans and it would not be economically sound to start research all over again on creating Steel Soldier Talus, Quickflex, or Grackletooth. However, an offer would become extended to colonists while awaiting the return of the UIDCC Saviant, the offer to become more than human. After a painstaking process of choosing the proper voulnteers, and undergoing DNA modification therapy, the first group of Steel Soldiers was a failure. Only one-eighth of the modifed genetics were effective and active. The intended effects were increased adrenal function, increased neural function, increased hand-eye coordination, thicker skin(Thanks to Talus DNA being forcibly bonded to human DNA), faster blood clotting, augmented healing, piercing resistant skin. But these were the results before the Initial assault on Zarith, in recent days Steel Soldiers have been showing an greatly improved rate of effective and active modification, most often one-fourth of the modification becomes effective and active.

Becoming a Steel Soldier
Unfortunately, Humans are the only Zarithian race too take the genetic modification with little to no ill side effects. How to determine which genetic modification become effective and active for your character: for each of the modifications roll a six-sided die, if the number is 3 or below there were no signs of effectiveness, but if the number is 4 or above the modification took well.

Genetic Modification Bonuses
Increased Adrenal Function: +1d4 to Strength, +1d6 to Constitution, +1d4 to Base Fortitude save

Increased Neural Function: +1d6 to Intelligence, +1d4 to Dexterity

Increased Hand-Eye Coordination: +1d6 to Dexterity, +1d4 to Base Reflex save

Increased Circulation: +1d4 Strength, +1d4 Dexterity

Thicker Skin: +2 to AC

Faster Blood Clotting: -3 points of damage taken

Augmented Healing: +1 point of hp every 2 rounds, or one hour of rest for full HP.

Piercing Resistant Skin: +3 to AC

Note: If you have over 4 effective modifications, you are eligible to be a Steel/PAP Soldier.

Steel Soldier Sub-Class Skills
The following skills are to be added to your Full-Class skill list(if not already aquired):

Anatomy, Genetics, Warfare Tactics, Firearm(Assault Rifle), Firearm(Shotgun), Firearm(Pistol), and Firearm(Sniper Rifle)