Beamjumpers

Beamjumpers: A Blade Among Bullets
Pilots of the most balanced armor, armament, and speed-wise of the local Power Armors, the Mantas Power Armor. The Beamjumper pilots are the oft the reserve, but have the capacity to lead exploratory squads(EXS's), as well as the complimentary Armor of any colonial defense squads(CDS's), but typically if led by Creepycrawlers or Exo-Soldiers. In relation to the other power armor's piloting tests, this is the most common one to desire to test into, but the least likely for most average citizens. It's piloting system requires an above-average ablity to process visual input and react very quickly, allowing to enter and exit combat quickly.

Grackletooth
For obvious reasons, the Grackletooth cannot pilot any power armors because of their bulky size. Further restricted by their cultural aversion to power armors and exo-suits. This is to no lack of dismay to the Grackletooth, as the required quick reflexes and cowardly style of tactical options available do not suit the Grackletooth culture or nature of Grackletooth in general.

Quickflex
Of course, the Quickflex seem to be the most inately adept for piloting all power armors, this pilot class is the most compatible for Quickflex. Due to the heightened-reflexes and natural piloting and technological-affinity, this leaves most testing into both Beamjumper and Wingbomber pilot-classes. However, the flighty nature of the majority of the Quickflex nation, their citizens typically choose to pilot the Dragonfly Power Armor over the Mantas. Making Quickflex Beamjumpers desired by the UIDCC, but only the bravest of Quickflex.

Humans and Talus
Humans are best repairing the Mantas Armor due to the limited resources, but exceptionally quick Humans, with a taste for battle, and a lack of self-preservation can test into this pilot-class with little to no trouble. The Talus, similarly, are best leading a set of squads led by Beamjumpers than piloting this "twitchy" Armor. But exceptional Talus can also test into this pilot-class if other classes are not tested into thanks to their cultural desire for combat.

Satistical Prequisite
While one does not need to be particularly strong or intelligent to pilot this armor, a bit of brain, an above-average reflex-time, and the ablity to process information quickly would be required to test into the Beamjumper pilot-class. Due to the design of the Mantas Armor, only being equipped with a few light ballistic armaments and two energy-draining powerful beam blades, requires quick strike-and-run and dodge-and-strike tactics. Often leaving them unscathed, requiring less of a need for field repairs.

Attribute Requirements:
P.P. - 17 | M.A. - 15 | I.Q, - 13